Part 3 of the Runewars boardgame review! This game really has a lot of nice things that could be said about it. So, in my previous post I told you all about the mystical and powerful Dragon Runes, and how to control them. This time I’ll tell you about the orders that you, as a ruler of a fantasy race, can use to expand your territory and wage war on your enemies.
So, as I already mentioned, Runewars is played in rounds, and each round represents a season in a year (spring, summer, autumn and winter). In every season you will have an opportunity to play and execute one “order” card.
Every player receives an order deck that contains eight different orders. Through careful planning and tactics, you will use these orders to advance your goals and build a mighty fighting force. Each order does something to help you, of course, and knowing when to play which is crucial.
Every order card has a main effect and a “supremacy” bonus. The supremacy bonus represents a side benefit to the order and comes to effect only in certain situations. So, here are the orders:
1- Strategize. The strategize order is the main way to move your troops and soldiers around the map, but the movement has to be non hostile. With this order, you can move all the troops that you have, but they can move only to an adjacent space and they have to move to a friendly or empty area. So no battles with strategize! The supremacy bonus of this order is to draw “tactics” cards.
Tactics cards are special event cards that can change many things in the game and help you out a lot. Once used, they are discarded. For example, you have a card called “Hordes of Things”, which lets you place new neutral units in an empty area. This can really stir up trouble for the player that wanted to conquer a space with plenty of resources.
2- Mobilize. This order allows you to move troops from one area, to an area up to two spaces away. If your troops enter an enemy territory, a battle will begin! The supremacy bonus of this card is to move troops from another area, but without starting a second battle. So two moves, not bad.
3- Conquer. The main effect of the conquer card is the same as mobilize, it allows you to move and fight. But the main difference between these two is the supremacy bonus. With the conquer card you can reduce the defensive strength of an enemy stronghold considerably, so you will use this order a lot when trying to destroy enemies outposts and fortifications.
What’s important for me to say here is that each “season” you can play one of these orders. You place it on the table and it stays there. The orders that you played become unavailable for you to play again until the next spring round, when all order cards are returned to your hand.
As you see, you have mobilize and conquer that both lets you start battles with your enemies. This means that you can have up to two battles in a single “year” of game time, so plan carefully!
Wheew! Part 3 is done, just one more part remaining, I promise. It’s incredible, I start writing about the features of this game and the words just keep going and going. I hope that you are enjoying reading this as much as I am writing it. See you soon, in the next post!